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Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Dave Stark
4329
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Posted - 2014.02.06 19:18:00 -
[1] - Quote
CCP Rise wrote:we began by starting at complete removal of assist, and worked our way back up until we had caught all the use-cases for assist that we didn't want to impact negatively. That included [snip] and most importantly, incursioners.
going to have to point out the contradiction here rise.
you say you don't want to negatively impact incursioners, yet you set the limit of drone assist below that of the amount of drones in an incursion fleet?
care to explain this contradiction?
or just link me to your explanation if some one has already pointed out this obvious error, cos i ain't reading 24 pages of thread for an activity i spend about 5% of my time on. |

Dave Stark
4329
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Posted - 2014.02.06 19:52:00 -
[2] - Quote
Grarr Dexx wrote:Kranyoldlady wrote: Incursionsrunner here.
In a hq fleet we normally have vindi's as dronebunny That said, its 1 vindi for DDD and the rest shoots whatever the need to shoot.
Some numbers:
HQ = 40 people - 10 logi= 30 dps- 1 DDD is 29 dps for the fleet, inportant number when contesting. Effectively using 145 drones for dps.
your idea:
HQ = 40 people-10 logi =30 dps - 3 dps for DDD = 27 dps for the fleet. Again efectively using 145 drones for dps
Imo this does change things alot. The fc lost 2 dps for the fleet since they get a new role. The inplementation in the fleet among 40 people is going to be a hassle to put it mildly.
Adapt or die.
nothing to do with adapting, rise said he especially didn't want it to affect incursions yet he sets the limit lower than the number of drones used. it's a complete contradiction that needs an explanation of "i lied" or "oops, yeah that needs looking in to" |

Dave Stark
4330
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Posted - 2014.02.06 20:12:00 -
[3] - Quote
Deckard Stern wrote:Padanemi wrote:Seems legit.
Will you also limit the number of people that receive a target broadcast in fleet to 10? That's such a horrendously awful idea I can't even wrap my head around it. What is the point of a fleet in the far future whose broadcasts don't go to everyone? What even is that? Are we communicating through cups and string? Morse code with the running lights? I just don't even.
so why aren't broadcasts going to all of the drones?
what are we communicating through? cups an string? |

Dave Stark
4330
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Posted - 2014.02.06 20:29:00 -
[4] - Quote
MeBiatch wrote:baltec1 wrote:Joan Greywind wrote:Well if the reason for this change is "domis having 5 times the damage of the next ship, making the meta stale", how much damage is proteuses and legions in wh compared to other ships? The meta there is deader (more dead?) than Ghenkis khan's body. T3 have yet to be teircided. dont use that term it ended last year with bs rebalance. as only tech I ships had tiers. so any pending changes cannot be construde as tiericide. the term to use now is just ship rebalance. thanks
t2 ships have tiers too. **** tier, and worth using tier. |

Dave Stark
4330
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Posted - 2014.02.06 21:13:00 -
[5] - Quote
Sheeana Harb wrote:Imouto Tan wrote:Sheeana Harb wrote:CCP Rise wrote: We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
and will make further adjustments.
As an active incursion runner I strongly believe this change will (negatively) affect incursions as it's not uncommon to see more than 70 drones(small and medium) at a single site. On the other hand, heavy drones and sentries aren't used due to their slow dps application(heavies) or the need to keep moving(sentries). Is it possible to have separate caps for sentries and small/medium drones? The current 50 for sentries and let's say 100 for small/medium drones? Use two people for drone assist then? The idea is to not have ~1000-1250 drones assisted to the same person, and making them go down to having 50 target callers reduces the advantage of drone volleys, etc. If you need 70 drones, or even 100 drones, having 2 callers instead of 1 is hardly an inconvenience. 70 drones is by no means the maximum you can see during a HQ site. I used it as an example. So your 'solution' is useless.
it's not even that using more drone bunnies is an inconvenience. it's just that the original post makes no sense. he made special mention of not wanting to affect incursion runners, yet clearly contradicts that with a 50 drone limit. |

Dave Stark
4330
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Posted - 2014.02.06 21:19:00 -
[6] - Quote
Tippia wrote:Dave Stark wrote:it's not even that using more drone bunnies is an inconvenience. it's just that the original post makes no sense. he made special mention of not wanting to affect incursion runners, yet clearly contradicts that with a 50 drone limit. Specifically, he says that he wants to preserve incursion drone managers. Even with this limit, they're preserved. Even with half the limit, they'd have been preserved. You still have one guy controlling an entire cloud of drones.
you don't because there's still 3/4 of the drones unassigned because he's at the limit of 50 drones... |

Dave Stark
4330
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Posted - 2014.02.06 21:27:00 -
[7] - Quote
Tippia wrote:Dave Stark wrote:you don't because there's still 3/4 of the drones unassigned because he's at the limit of 50 drones... GǪand that second cloud of drones is controlled by a second guy. The drone managers are still preserved. No amount of narrowmindedness can remove this simple fact. So yes, yes you do.
well no, he's not. you just told me he'd be controlling an entire cloud of drones. i just pointed out that he wasn't.
which also directly contradict's rise comment of not wanting to negatively impact incursion runners. |

Dave Stark
4330
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Posted - 2014.02.06 21:34:00 -
[8] - Quote
Tippia wrote:Dave Stark wrote:well no, he's not. you just told me he'd be controlling an entire cloud of drones. GǪwhich he is. Thus, Rise's comment about wanting to preserve drone managers is entirely correct. You can twist it as much as you like, but it's still the case.
erm, he isn't because 50 is 1/4 no 1/1 of the drone cloud. you can do maths, i know you can.
so his comment is completely incorrect.
i'm not twisting a thing. 50 =/= 200. fairly straight forward. |

Dave Stark
4330
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Posted - 2014.02.06 21:42:00 -
[9] - Quote
Tippia wrote:Dave Stark wrote:erm, he isn't because 50 is GǪan entire cloud. An entire cloud controlled by one person. So his comment is entirely correct. Quote:i'm not twisting a thing. 50 =/= 200. You're twisting it by suggesting that by not being able to control every done in the field, drone managers are somehow removed from the game. This is hysterical and nonsensical hyperbole. Same goes for the claim that having to have two people look after the drones is somehow this huge negative impact. One guy can still control an entire cloud. The impact is zero.
that's not twisting anything. they said they didn't want to negatively impact incursion runners. for that to be so they have to control 200 drones.
you can deny it all you want, that is the fact of the matter. |

Dave Stark
4330
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Posted - 2014.02.06 21:47:00 -
[10] - Quote
Tippia wrote:Dave Stark wrote:that's not twisting anything. they said they didn't want to negatively impact incursion runners. GǪand having two controllers is such a minute impact that it's not even measurable. It'll take any competent incursioner all of two seconds to adapt.
and that's still a negative impact. also, it's more than two but let's not let facts get in the way since you haven't so far.
hence the contradiction that needs addressing. |
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Dave Stark
4330
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Posted - 2014.02.06 21:48:00 -
[11] - Quote
Malcanis wrote:Well I'm confident that the highly skilled, well organised, very motivated Incursions community will be able to adapt to this minor obstacle.
i agree.
that doesn't stop the original post of this thread, by rise, contradicting itself. does it? |

Dave Stark
4330
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Posted - 2014.02.06 21:50:00 -
[12] - Quote
Tippia wrote:Dave Stark wrote:and that's still a negative impact. No, it's zero impact. Quote:hence the contradiction that needs addressing. It's addressed by the fact that it will have no impact.
that's incorrect, because you've just reduced the fleet's dps in order to create an extra drone bunny for people to assign drones to.
so it is a negative impact. |

Dave Stark
4330
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Posted - 2014.02.06 21:56:00 -
[13] - Quote
Tippia wrote:Dave Stark wrote:that's incorrect, because you've just reduced the fleet's dps in order to create an extra drone bunny for people to assign drones to. That's impact caused by your poor choice of fleet design GÇö choose better. Quote:so it is a negative impact. Not from this change no.
so there's more hassle as people are managing drones instead of assigning them to a drone bunny, that's still a negative impact.
tippia, usually i like your posts but you're being systematically wrong and an early morning at work means i can't spend all night here correcting you.
good night. |

Dave Stark
4330
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Posted - 2014.02.06 22:14:00 -
[14] - Quote
Malcanis wrote:Dave Stark wrote:Malcanis wrote:Well I'm confident that the highly skilled, well organised, very motivated Incursions community will be able to adapt to this minor obstacle. i agree. that doesn't stop the original post of this thread, by rise, contradicting itself. does it? Well no solution is 100.00% perfect mate, that's the nature of compromises. We did our best to cause the minimum damage to gameplay modes that weren't a problem. In this case the damage is pretty trivial. I doubt anyone on the CSM or at CCP is going to lose much sleep over the hideous torment inflicted by this change on the helpless innocent incursions community.
i'm not questioning the perfection of the solution. in fact, i honestly couldn't care about the solution.
i'm asking for clarification on the contradiction; their intent to not harm incursion runners is directly conflicting with their intention to reduce the assist limit to 50. so is 50 an incorrect number, or are they perfectly fine to inconvenience incursion runners? don't really care which it is, i just want a consistent answer.
judging from your response, i'm going to assume keeping the 50 limit is the truth and not inconveniencing incursion runners is a complete fabrication that they'd like to have stuck to but won't. |

Dave Stark
4330
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Posted - 2014.02.06 22:20:00 -
[15] - Quote
Tyberius Franklin wrote:There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal.
the fact that there is a negative effect, regardless of negligibility is the exact contradiction. |

Dave Stark
4330
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Posted - 2014.02.06 22:23:00 -
[16] - Quote
Tyberius Franklin wrote:Dave Stark wrote:Tyberius Franklin wrote:There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal. the fact that there is a negative effect, regardless of negligibility is the exact contradiction. No, that's not a contradiction, it's prioritization.
what you described is a prioritization, yes. however read what is wrote in the original post. it contradicts itself on that very point. he even puts emphasis on not wanting to have a negative impact incursion runners above all others. |

Dave Stark
4330
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Posted - 2014.02.06 22:30:00 -
[17] - Quote
Malcanis wrote:Seriously if you want to work yourself up into a lather of pedantry when Fozzy's meaning is perfectly clear, then go for it. If there's one thing I've learned from the EVE-O forums, it's that when people are determined to be mad about something, nothing will stop them.
One specific subset of one gameplay style will experience very minor inconvenience. It's a shame, but that's just too bad.
it's rise that said it, not fozzie?
i'm not getting worked up, i'm just replying to people.
sure it's too bad if it goes ahead at 50, but is it really that bad that we're asking for a straight answer? |

Dave Stark
4332
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Posted - 2014.02.07 06:17:00 -
[18] - Quote
any word yet on if the limit is being raised to 200 or if ccp are fine with inconveniencing incursion runners contrary to their statement in the op? |

Dave Stark
4332
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Posted - 2014.02.07 06:24:00 -
[19] - Quote
Ragnen Delent wrote:Dave Stark wrote:any word yet on if the limit is being raised to 200 or if ccp are fine with inconveniencing incursion runners contrary to their statement in the op? I really really doubt they're going to change on this at the very least until it is deployed and its effects seen. I know you're clinging to the statement that they didn't want to negative impact incursion runners, but until you can actually come up with an argument beyond "it is inconvenient" I can't see them doing much.
I'm fine with them not changing it; i just wan them to say so.
i'm not going to sit here and say "if they don't change it then incursions will fall apart" because we both know that's silly. |

Dave Stark
4333
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Posted - 2014.02.07 14:55:00 -
[20] - Quote
Deckard Stern wrote:Dave Stark wrote:Deckard Stern wrote:Padanemi wrote:Seems legit.
Will you also limit the number of people that receive a target broadcast in fleet to 10? That's such a horrendously awful idea I can't even wrap my head around it. What is the point of a fleet in the far future whose broadcasts don't go to everyone? What even is that? Are we communicating through cups and string? Morse code with the running lights? I just don't even. so why aren't broadcasts going to all of the drones? what are we communicating through? cups an string? Here's the thing, your drones are not receiving broadcasts. Your drones are exactly that - mindless machines who receive orders. Pilots receive broadcasts, drones don't.
yeah and? if my mindless machine of a ship can receive a broadcast, so can my drones. |
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Dave Stark
4333
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Posted - 2014.02.07 17:04:00 -
[21] - Quote
Xeris 7 wrote:To bad cloaky afk camping dose not tax the servers. Maybe then you would fix that.
this is a feedback thread, not a tear bucket. |

Dave Stark
4333
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Posted - 2014.02.07 19:12:00 -
[22] - Quote
If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dps targets.
what are we going to use to tag frigates with? |

Dave Stark
4333
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Posted - 2014.02.07 19:16:00 -
[23] - Quote
Mournful Conciousness wrote:Dave Stark wrote:If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dps targets.
what are we going to use to tag frigates with? ctrl-x ?
will be honest, i'm unfamiliar with that shortcut. |

Dave Stark
4333
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Posted - 2014.02.07 19:33:00 -
[24] - Quote
Mournful Conciousness wrote:Dave Stark wrote:Mournful Conciousness wrote:Dave Stark wrote:If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dps targets.
what are we going to use to tag frigates with? ctrl-x ? will be honest, i'm unfamiliar with that shortcut. forgive me I mean to say X-click. i.e. designate a target in the overview. But to widen the subject a little, I appreciate that people like to run incursions and the name of the game is maximisation of riskless return. My view is that while it seems appealing to be able to earn 100m isk per hour in hisec with no real risk of loss, it is not good for eve. A change that reduces that to 99m isk per hour is a (small) step in the right direction. My personal (considered) view is that all incursions add to the game is monetary inflation. There is no skill involved since the sites are formulaic. After running a few I was bored to tears. I have no problem with the idea of a pvp-like form of pve in eve, but incursions in their current form do not provide this experience. If common sense prevails and drone assist is eventually removed, the small impact on incursion income is not really a factor that should be considered, in my view.
lock times are long in battleships; tags let you lock multiple things to minimise time switching between targets. doing it one by one means you're waiting for lock times in addition to the death of the previous ships. that's why things are tagged, not broadcasted currently. |

Dave Stark
4333
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Posted - 2014.02.07 19:53:00 -
[25] - Quote
Sipphakta en Gravonere wrote:Dave Stark wrote:If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dps targets.
what are we going to use to tag frigates with? Really? That is a concern? Why not use A-M = sniper targets and N-Z = DDD targets? Or put DDD in own squad and broadcast targets to squad in order? Oh, right, I forgot, that would be :effort:
alternatively why should we have to faff around when there's already a perfectly fine, but limited, mechanic for this sort of thing?
then again they could have just not put the limit at 50 and actually realised there are 200 drones in an incursion fleet and set the limit accordingly since they didn't want to mess up incursions but yeah. whatever.
for a feedback thread there's really a lot of shitting on people for asking legitimate questions about an idea that hasn't been fully finished. |

Dave Stark
4333
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Posted - 2014.02.07 20:20:00 -
[26] - Quote
mynnna wrote:So I'm gonna make my first post of the thread here.
Ignore what Rise said about "not affecting incursioners" for a moment. Can someone explain to me why incursion runners think they're entitled be exempted having to adapt to change?
ignoring blobs of carriers, why should we have to change drone assist at all? |

Dave Stark
4333
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Posted - 2014.02.07 20:38:00 -
[27] - Quote
mynnna wrote:Dave Stark wrote:mynnna wrote:So I'm gonna make my first post of the thread here.
Ignore what Rise said about "not affecting incursioners" for a moment. Can someone explain to me why incursion runners think they're entitled be exempted having to adapt to change? ignoring blobs of carriers, why should we have to change drone assist at all? So no, there isn't an explanation for the entitlement, then? there isn't any entitlement anyway, then again ignoring half of the facts to pose a rhetorical question was hardly going to lead to a worth while answer or discussion. we both know that.
there's a contradiction we've asked for clarification on, then i asked a totally separate question relating to expanding a current mechanic to make up for rise's butchery of a game mechanic that currently isn't causing any issues.
just for the sake of having a pointless rhetorical question in the post; why must incursion runners suffer a crap change just to appease a few whining 0.0 dwellers? |

Dave Stark
4333
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Posted - 2014.02.07 20:42:00 -
[28] - Quote
mynnna wrote:CCP's been known to tweak before, y'know. Put a good enough explanation forward and maybe it'll happen here, too, but "we like it this way and don't want to change" probably won't cut it.
i don't need to put an argument forward; rise already said he especially doesn't want to negatively impact incursion runners. he's the one that wants it, not us. we're just asking why his changes don't reflect his stance. |

Dave Stark
4334
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Posted - 2014.02.07 22:58:00 -
[29] - Quote
Fix Sov wrote:Sheeana Harb wrote:I, as an incursioner, am concerned that 50 drone limit will (without any doubt) negatively affect my experience Is having to do something yourself in an incursion a bad thing, now? considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
but that would mean actually doing something other than crying on the forums about something you've been told to cry about by some one else. |

Dave Stark
4335
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Posted - 2014.02.07 23:15:00 -
[30] - Quote
Andski wrote:Dave Stark wrote:considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
but that would mean actually doing something other than crying on the forums about something you've been told to cry about by some one else. Please tell us about the difficult life of the hisec incursion runner
why don't you tell us about it? you 0.0 guys keep prattling on about how many high sec alts you have to make isk because 0.0 is so bad and broken. |
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Dave Stark
4335
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Posted - 2014.02.07 23:19:00 -
[31] - Quote
Andski wrote:Dave Stark wrote:why don't you tell us about it? you 0.0 guys keep prattling on about how many high sec alts you have to make isk because 0.0 is so bad and broken. no, please, clearly we are unaware of the hard knock life of the hisec incursion runner as we play the easy, laid-back 0.0 game
i'm sorry, are you here to give feedback on the proposed changes or am i going to go and have to get my rain coat while you continue to cry and whine? |

Dave Stark
4335
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Posted - 2014.02.07 23:23:00 -
[32] - Quote
Andski wrote:i mean it was taxing enough to juggle the HP of my fighter bombers, the cycling of my reps on the titans next to me, continuously resetting my fighter bombers to keep them applying damage, and the fps monitor to ensure that my client was actually working
being an incursion runner must be hard
i'll go and get my rain coat. I guess now i know why half of england is flooded. |

Dave stark
4335
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Posted - 2014.02.07 23:28:00 -
[33] - Quote
Andski wrote:Dave Stark wrote:i'm sorry, are you here to give feedback on the proposed changes or am i going to go and have to get my rain coat while you continue to cry and whine? if you haven't noticed i'm calling you out on your BS about your life as an incursion runner being so hard because oh no CCP lapsed in their constant coddling of players that don't even pay their own subscriptions because as it turns out they have to occasionally act with other interests in mind than yours
i've noticed you've started attacking an argument i never made because you and the rest of the goons like to whine about whatever topic its that you've been told to whine about this month.
the only thing i've posted about is asking for clarification on the contradiction generated by the OP, nothing more nothing less.
since when were goons so pathetic and whiney? i'm sure you never used to be this.. well, pathetic. |

Dave Stark
4336
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Posted - 2014.02.08 08:01:00 -
[34] - Quote
Kiandoshia wrote:Dave Stark wrote: considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
That's bs. Incursions are **** easy, just like every other kind of PvE. When I did them, they felt an awful lot like mining after a while with the only difference being that incursions hose a lot more ISK all over everyone involved. After a while, I was even using mutliple characters in them. On topic though, I'm glad for the change in general. Flying Domis was getting boring and I have only been here for a month =p
it's not bullshit, and how "difficult" incursion are has NO RELEVANCE to this discussion, or thread. it's a fact that there are more things to do in an incursion than assigning your drones to the drone bunny.
once again, cfc members attacking arguments that haven't been made in order to whine about whatever it is they've been told to whine about this month.
when it comes to this topic it really is telling that the only people whining, and posting irrelevant arguments to facilitate whining have pretty much exclusively been from the cfc. |

Dave Stark
4336
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Posted - 2014.02.08 08:29:00 -
[35] - Quote
Sala Cameron wrote:If someone could link me the post explaining the particular problem with Incursions and the hardcap, I would be thankful as I am not interested into reading through of 40 pages of uselessness.
200 > 50.
basically.
there are more drones in an incursion fleet than you will be able to assign to the drone bunny, this goes directly against rise's statement of especially not wanting to negatively impact incursion runners. regardless of magnitude it will have a negative impact. |

Dave Stark
4337
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Posted - 2014.02.08 10:03:00 -
[36] - Quote
Andski wrote:So you're upset over ~2500 DPS lost from a gang of 30 ships?
my sides
you can't be any higher than about 5 foot tall since the point sails right over your head almost every time you quote some one.
the dps is irrelevant. read the actual post and you'd see they clearly explained the issue. |

Dave Stark
4337
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Posted - 2014.02.08 10:13:00 -
[37] - Quote
Mournful Conciousness wrote:Dave Stark wrote:Andski wrote:So you're upset over ~2500 DPS lost from a gang of 30 ships?
my sides you can't be any higher than about 5 foot tall since the point sails right over your head almost every time you quote some one. the dps is irrelevant. read the actual post and you'd see they clearly explained the issue. Having read the text carefully, I still fail to see why incursion runners can't direct their own drones.
that's because directing your own drones isn't the issue. instead of reading the post, you're looking for something that isn't there. |

Dave Stark
4337
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Posted - 2014.02.08 10:26:00 -
[38] - Quote
Mournful Conciousness wrote:Dave Stark wrote:Mournful Conciousness wrote:Dave Stark wrote:Andski wrote:So you're upset over ~2500 DPS lost from a gang of 30 ships?
my sides you can't be any higher than about 5 foot tall since the point sails right over your head almost every time you quote some one. the dps is irrelevant. read the actual post and you'd see they clearly explained the issue. Having read the text carefully, I still fail to see why incursion runners can't direct their own drones. that's because directing your own drones isn't the issue. instead of reading the post, you're looking for something that isn't there. Please kindly tell me specifically which game breaking problem I am missing?
no. because the point has been made many times and if you haven't understood it by now then there's no point me wasting my time. |

Dave Stark
4337
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Posted - 2014.02.08 14:10:00 -
[39] - Quote
Kiandoshia wrote:Dave Stark wrote:Kiandoshia wrote:Dave Stark wrote: considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
That's bs. Incursions are **** easy, just like every other kind of PvE. When I did them, they felt an awful lot like mining after a while with the only difference being that incursions hose a lot more ISK all over everyone involved. After a while, I was even using mutliple characters in them. On topic though, I'm glad for the change in general. Flying Domis was getting boring and I have only been here for a month =p it's not bullshit, and how "difficult" incursion are has NO RELEVANCE to this discussion, or thread. it's a fact that there are more things to do in an incursion than assigning your drones to the drone bunny. once again, cfc members attacking arguments that haven't been made in order to whine about whatever it is they've been told to whine about this month. when it comes to this topic it really is telling that the only people whining, and posting irrelevant arguments to facilitate whining have pretty much exclusively been from the cfc. Read my whole post.
i did, and the difficulty of incursions still has no relevance to this thread. |

Dave Stark
4337
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Posted - 2014.02.08 14:33:00 -
[40] - Quote
Andski wrote:Dave Stark wrote:i did, and the difficulty of incursions still has no relevance to this thread. it sure doesn't, which is why you were crying about how much harder those incursions are going to be
considering i haven't mentioned the difficulty of incursions once... yeah, sure buddy. |
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Dave Stark
4337
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Posted - 2014.02.08 14:37:00 -
[41] - Quote
Andski wrote:Dave Stark wrote: considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
"i didn't actually say that thing that i said"
and that isn't a comment on the difficulty of incursions.
try again, please, your flailing and crying is actually hilarious. |

Dave Stark
4337
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Posted - 2014.02.08 14:42:00 -
[42] - Quote
Andski wrote:Dave Stark wrote:and that isn't a comment on the difficulty of incursions.
try again, please, your flailing and crying is actually hilarious. you confused me with the incursion runners crying about how they'll need another TWO drone triggers in their 30-man gangs and crying about how they're being neglected to improve the gameplay in the areas that actually matter
i haven't confused you with anyone. you are trying to argue points that haven't been made, with quotes that don't apply.
it isn't a whine about having extra drone triggers, we're asking a perfectly valid question of "why did rise say one thing, and do another?" |

Dave Stark
4338
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Posted - 2014.02.08 16:30:00 -
[43] - Quote
Andski wrote:Celly S wrote:as one of the original TDF FCs (on another account of course) I can state that there is plenty to do in an incursion even if you have assigned drones to the drone bunny.
ctrl-click shoot yes there is so much to do, so little time
and blobbing people is so much different. i'm sure. |

Dave stark
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Posted - 2014.02.08 16:57:00 -
[44] - Quote
rise, are you going to increase the limit to 200 or are you going to just let it negatively impact inursion runners, contrary to your original post?
actually you could probably get away with 150 |

Dave stark
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Posted - 2014.02.08 17:10:00 -
[45] - Quote
CCP Rise wrote:Quote:rise, are you going to increase the limit to 200 or are you going to just let it negatively impact incursion runners, contrary to your original post? Unfortunately, we can't raise it. We wanted to have as little impact on incursions as possible, but if the cap was any higher we would probably not be able to achieve the main goal of limiting assist use in large fleets. There is a lot of pressure to lower it to 25 but we hope that 50 will get the job done, as I'm sure 25 would feel quite a bit worse for you guys.
once it's below the number of drones in a fleet, it really doesn't matter how low it does go. the problem is already there.
but thank you for the clarification, much appreciated. |

Dave Stark
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Posted - 2014.02.08 17:24:00 -
[46] - Quote
Quote:[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot: *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored *** well, that explains the overly sub standard quality of goon posts today/yesterday. |

Dave Stark
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Posted - 2014.02.08 20:43:00 -
[47] - Quote
it wasn't really a gameplay issue. it has been fine for 10 years until some people started to whine for no reason what so ever.
if the basis of this change is "it's boring" why hasn't mining been changed? |

Dave Stark
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Posted - 2014.02.08 21:16:00 -
[48] - Quote
Malcanis wrote:Dave Stark wrote:it wasn't really a gameplay issue. it has been fine for 10 years until some people started to whine for no reason what so ever.
if the basis of this change is "it's boring" why hasn't mining been changed? There was a pretty good reason.
can't be that good if it took 10 years to change it. |

Dave Stark
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Posted - 2014.02.08 21:33:00 -
[49] - Quote
Malcanis wrote:Dave Stark wrote:Malcanis wrote:Dave Stark wrote:it wasn't really a gameplay issue. it has been fine for 10 years until some people started to whine for no reason what so ever.
if the basis of this change is "it's boring" why hasn't mining been changed? There was a pretty good reason. can't be that good if it took 10 years to change it. Because nothing else has changed that might have made drone assist a problem in the last 10 years c/d?
no, i don't think goons whining constantly is a sufficient change that requires the change in drone assist. also considering how long drone assist has been used in incursions without an issue; it's quite clear drone assist in itself really isn't the issue and the things that have changed are more likely to be the issue. |

Dave Stark
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Posted - 2014.02.09 08:29:00 -
[50] - Quote
since this page seems to have sprung forth about 8 fountains of tears pages while i was asleep. have goons actually put forth a good argument for the drone assist nerf yet other than "huzzah, we whined, and whined, and whined, and he devs took favor on us!"?
don't get me wrong, i kinda like goons. usually they have some good points. however this isn't business as usual as no real arguments have been put forth and it's just been whine, after whine, after attacks on arguments not made, and more whining.
there has yet to be a single plausable reason why drone assist should be removed. mass whining from the CFC isn't a reason, nor is the "it's boring" reason from ccp (because if being boring was a reason to change somthing, mining would have been overhauled a long time ago).
also, look at the two graphs found here. i think it's pretty obvious why drones are popular, and it's not for the assist feature. it's because the drone hulls got bonuses that put them above non-drone ships. so why is drone assist being fiddled with when that will have no impact upon the fact that sentries out class other weapon systems on ships of similar sizes? (granted this article was before the omni change) |
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Dave Stark
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Posted - 2014.02.09 08:45:00 -
[51] - Quote
Promiscuous Female wrote:i guess if you are so developmentally challenged to believe that making drones easier to command than any other weapon system in eve somehow does not engender mass use of said weapons system then there's little else to say besides "gas thread ban op" because goddamn you are operating in some sort of reality alteration field
sorry which change made drones easier to command than any other weapon system? |

Dave Stark
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Posted - 2014.02.09 08:50:00 -
[52] - Quote
Promiscuous Female wrote:Dave Stark wrote:Promiscuous Female wrote:i guess if you are so developmentally challenged to believe that making drones easier to command than any other weapon system in eve somehow does not engender mass use of said weapons system then there's little else to say besides "gas thread ban op" because goddamn you are operating in some sort of reality alteration field sorry which change made drones easier to command than any other weapon system? d r o n e a s s i s t it is the topic of this thread (ostensibly)
drone assist hasn't been changed. so which change is it you were referring to? |

Dave Stark
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Posted - 2014.02.09 08:53:00 -
[53] - Quote
Mario Putzo wrote:Promiscuous Female wrote: lmbo okay let me know when baltecfleets roll out clouds of light drones
It doesn't matter what size you use. Drones put twice the load on the server than players do. If you have Baltec Fleet and their 3 sentries...That is 4000 Objects. 3000 of which are acting like 2 Megas each in terms of load. I don't think you fully grasp the concept of the load AI scripts in large volume put on servers. The problem is 100% drones. Period. Just like it was like 7 years ago. It doesn't matter if your fleet is called BaltecFleet, Wreckingball, Welp Fleet, or Dunk Fleet.
during the grinding of delve, baltec fleets used 2 sentries, unless that has changed since. |

Dave Stark
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Posted - 2014.02.09 08:57:00 -
[54] - Quote
Snow Axe wrote:Dave Stark wrote:drone assist hasn't been changed. so which change is it you were referring to? Oh look he's going to play the "ITS NOT TECHNICALLY DRONE ASSIST IT'S THE CAP ON HOW MUCH ONE PERSON CAN GET THAT'S CHANGED DUMBY" game.
i'm not playing any game. some one said drones were changed to make them easier to use, they haven't been.
if people want to lie, that's fine. however they should expect to be called out on it.
edit: alternatively if they meant to imply that they've always been easier to use (which is true) we're going to have to say that's obviously not the reason for drone proliferation as the mechanic is 10 years old and drone proliferation is a new thing. |

Dave Stark
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Posted - 2014.02.09 09:00:00 -
[55] - Quote
Promiscuous Female wrote:Dave Stark wrote:Snow Axe wrote:Dave Stark wrote:drone assist hasn't been changed. so which change is it you were referring to? Oh look he's going to play the "ITS NOT TECHNICALLY DRONE ASSIST IT'S THE CAP ON HOW MUCH ONE PERSON CAN GET THAT'S CHANGED DUMBY" game. i'm not playing any game. some one said drones were changed to make them easier to use, they haven't been. if people want to lie, that's fine. however they should expect to be called out on it. you've got pretty poor reading comprehension, let it go my post did in no way imply any sort of change
blaming drone assist for drone proliferation is still laughable, though.
and yes, your post did imply that. if there wasn't a recent change, then there wouldn't have been a recent surge in drone use. recent changes have not been to the drone assist mechanic. |

Dave Stark
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Posted - 2014.02.09 09:08:00 -
[56] - Quote
Snow Axe wrote:Dave Stark wrote:blaming drone assist for drone proliferation is still laughable, though.. CCP doesn't agree with you. Maybe try convincing them? Or don't w/e this thread is **** anyway.
i'm honestly not that bothered about them removing drone assist or not; i've made that clear on many occasions. however trying to attribute the mass use of drones to a 10 year old mechanic that hasn't been changed rather than to the buff that drone ships have received is amusing.
are goons really trying to tell us it took them 10 years, and some one else showing them, that drone ships are overpowered and drone assist needs removing? come on. it doesn't take goons 10 years to figure out the path of least resistance. |

Dave Stark
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Posted - 2014.02.09 09:17:00 -
[57] - Quote
Promiscuous Female wrote:Dave Stark wrote:Snow Axe wrote:Dave Stark wrote:blaming drone assist for drone proliferation is still laughable, though.. CCP doesn't agree with you. Maybe try convincing them? Or don't w/e this thread is **** anyway. i'm honestly not that bothered about them removing drone assist or not; i've made that clear on many occasions. however trying to attribute the mass use of drones to a 10 year old mechanic that hasn't been changed rather than to the buff that drone ships have received is amusing. are goons really trying to tell us it took them 10 years, and some one else showing them, that drone ships are overpowered and drone assist needs removing? come on. it doesn't take goons 10 years to figure out the path of least resistance. it's not so much that it took 10 years for anyone to figure it out so much as it took 10 years for it to become the server bottleneck remember, this change is as much about keeping servers from being on fire as it is about game balance
that's great, but carriers are still drone ships so you haven't solved any of the server bottle neck issue. they're still going to drop drones because they're drone ships.
subcap drone ships are only so prolific because the cfc were told to use them in order to facilitate a change like this. that has never been a secret. pretty sure mittani even said it in one of his state of the whatevers. alternatively, drone ships are prolific because they have good prerequisites for being in a carrier... either way drone assist isn't the cause of the proliferation.
removing drone assist isn't going to remove drones from the grid. removing drone spewing ships will do that. if sentries are still a better weapon system than other alternatives (see the two graphs i linked a page or two ago) then they're still going to be used.
this change doesn't really fix a single thing. |

Dave stark
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Posted - 2014.02.09 09:24:00 -
[58] - Quote
Grath Telkin wrote:Dave Stark wrote: this change doesn't really fix a single thing.
No you dont get it this is to fix a bottleneck created by the CFC on purpose to combat a mechanic that has been in the game for 10 years, it obviously fixes something, nobody can tell you what that is but it obviously fixes something.
prepare your tinfoil!
you know that good ol' "nerf high sec, null sec income sucks" chestnut? well this has had a negative impact upon incursions despite ccp saying they didn't want it to. it's all a very clever ruse to lower the isk/hour of incursions! |

Dave stark
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Posted - 2014.02.09 09:26:00 -
[59] - Quote
Malcanis wrote:Dave Stark wrote:Malcanis wrote: Because nothing else has changed that might have made drone assist a problem in the last 10 years c/d?
no, i don't think goons whining constantly is a sufficient change that requires the change in drone assist. also considering how long drone assist has been used in incursions without an issue; it's quite clear drone assist in itself really isn't the issue and the things that have changed are more likely to be the issue. Dave that's dishonest of you, and I am disappointed because I know for a fact that you know better than to try that bullshit on me of all people. Drone boat bonuses significantly buffed, Drone Damage amps added, server performance increases, fleet meta changes, the gigantic increase in capital ship ownership. All of those are significant changes in the meta that directly relate to sentry doctrines. I know perfectly well that you're capable of looking past your own immediate self interest to appreciate the wider picture.
actually malcanis, i didn't bullshit you at all. you've just said exactly what i've said.
there have been many changes to drones to cause their proliferation and the assist mechanic isn't one of them. the wider picture is very obvious to everyone. which makes it strange why the goons are whining so much and with so little actual reasoned argument. |

Dave stark
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Posted - 2014.02.09 09:27:00 -
[60] - Quote
Malcanis wrote:Dave Stark wrote: it's all a very clever ruse to lower the isk/hour of incursions!
Hi Dinsdale
hi malc. i did tell you to prepare the tinfoil! |
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Dave Stark
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Posted - 2014.02.09 10:03:00 -
[61] - Quote
it doesn't really matter whether the number of drone ships has or hasn't been artificially inflated. the reason for their popularity still isn't due to the ability to assist drones, otherwise drones would have been the go to choice of weapon system for the last decade.
as malcanis pointed out; there have been a myriad of more recent changes to drones to make them more desirable and the assist feature wasn't one of them. |

Dave stark
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Posted - 2014.02.09 10:17:00 -
[62] - Quote
Malcanis wrote:tell us some more about now nerfing tracking titans will end PvP in null forever
how about we don't derail the thread?
it's currently only loosely related to the topic as it is. |

Dave Stark
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Posted - 2014.02.09 12:10:00 -
[63] - Quote
James Amril-Kesh wrote:Dave Stark wrote:it doesn't really matter whether the number of drone ships has or hasn't been artificially inflated. the reason for their popularity still isn't due to the ability to assist drones, otherwise drones would have been the go to choice of weapon system for the last decade. Nobody ever said it was the sole reason. Sentry drone setups just weren't viable for large scale PVP before these changes, strengths afforded by drone assist or not. Once the changes were made drone assist is what pushed them past viability into brokenness. The choice comes down to either taking away that which made them viable and leaving a terrible game mechanic, or taking away the terrible game mechanic and leaving that which made the sentries viable. If they had taken away the Ishtar and Dominix sentry tracking and range bonuses you can bet there would be much greater outcry against CCP. The fact is these setups were too powerful in combination with drone assist and removing it was the logical course of action. Regardless of whether the usage metrics were artificially inflated or not.
no it didn't, look at the graphs i linked from tmc.
it's quite clear sentry drones on their own, used on the appropriate ships, outclass other weapon systems. the assist mechanic has bugger all to do with the power of sentry drones. assisting drones hasn't been an issue for a decade, and it still isn't. none of the arguments put forward can be attributed to the drone assist other than the rampant whining.
drones have increased in popularity due to buffed hulls, the introduction of DDA modules, etc. to the point that, once again see graphs, sentries outdo other weapon systems.
the solution is to bring sentries in to line rather than ruin a perfectly fine and functioning game mechanic, but that's not what you were all whining about so that's not what has happened.
as for the argument of "drone assist is boring" that's laughable on many levels. |

Dave stark
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Posted - 2014.02.09 12:24:00 -
[64] - Quote
of course drones should ignore ship limitations, it's a totally different entity. it's a ship in it's own right (a very small one, but still a ship in itself). and it doesn't ignore human limitations at all. if some ****** can't hit f1 at the right time on the right target in a maelstrom, odds are they can't assign the right drones to the right people either.
yeah, it hasn't been abused. as for the potential, you're right that wasn't there because, as illustrated by the tmc article, sentry drones never outclassed other weapon systems until they buffed drone hulls and added DDAs etc. trying to attribute a sentry drone's power to a decade old mechanic than the myriad of recent additions and buffs is nonsensical.
as i've said previously this change won't reduce the desirability of sentry drones as; A) carriers are going to drop drones regardless as they're it's primary weapon system, and B) people will still use them if they are the superior weapon system. all this change has done is negatively affected various sets of players, most notably incursion runners who they wanted to impact least (which, i believe would be solved by a bandwith cap than a drone cap if CCP insist on going down this route), and hasn't solved the issue of the field being littered with drones in big fights.
i'm not going to sit here and say "it's fine that everyone and their dog is using drones" because obviously that's absurd. however this change to assist mechanics does nothing to remedy almost any issue that drones have. |

Dave Stark
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Posted - 2014.02.09 12:48:00 -
[65] - Quote
James Amril-Kesh wrote:FIX YOUR ******* BOARDS CCP
let me guess, you typed out a long reply and the forum ate it? i've had that before, most unpleasant. |

Dave Stark
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Posted - 2014.02.09 13:17:00 -
[66] - Quote
James Amril-Kesh wrote:Dave Stark wrote:James Amril-Kesh wrote:FIX YOUR ******* BOARDS CCP let me guess, you typed out a long reply and the forum ate it? i've had that before, most unpleasant. Yeah, I was replying to you, hit "post", and the posting window came up again and I hit post again thinking it had my reply when it actually only consisted of your quote. I don't care enough to write out my reply again so I guess you win.
tip: hit back, then the message reappears. |

Dave Stark
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Posted - 2014.02.09 13:57:00 -
[67] - Quote
James Amril-Kesh wrote:Didn't work. might be because you've already posted, usually when it wipes it if you hit back it will go back to the message you were typing, and you can submit it. |

Dave Stark
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Posted - 2014.02.09 15:01:00 -
[68] - Quote
Mag's wrote: along with sigs. wouldn't know, ever since i put a link to "ding dong the witch is dead" when maggie thatcher died, i haven't been allowed a sig. |

Dave Stark
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Posted - 2014.02.09 17:38:00 -
[69] - Quote
incursion runners weren't butthurt. they were confused by the contradiction in the first post that has since been cleared up. |

Dave Stark
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Posted - 2014.02.09 18:57:00 -
[70] - Quote
Aatrek's School Bus wrote:thumbs up I agree with drone assist nerf after taking a look at your character portrait, i have decided that i can't take you seriously. |
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Dave Stark
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Posted - 2014.02.10 18:30:00 -
[71] - Quote
considering this nerf is going to go ahead anyway, have ccp decided if they're going to stick with the terrible 50 drone limit, or do something slightly more sensible like a bandwith limit? |

Dave Stark
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Posted - 2014.02.10 18:37:00 -
[72] - Quote
Aatrek's School Bus wrote:Dave Stark wrote:considering this nerf is going to go ahead anyway, have ccp decided if they're going to stick with the terrible 50 drone limit, or do something slightly more sensible like a bandwith limit? nope no chance of that, your idea is dumb sorry to hear about your slight inconvenience in an incursion fleet
yep because lowering the amount of sentries that can be assisted to 30 is a terrible idea. right? |

Dave Stark
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Posted - 2014.02.10 18:48:00 -
[73] - Quote
Promiscuous Female wrote:Dave Stark wrote:Aatrek's School Bus wrote:Dave Stark wrote:considering this nerf is going to go ahead anyway, have ccp decided if they're going to stick with the terrible 50 drone limit, or do something slightly more sensible like a bandwith limit? nope no chance of that, your idea is dumb sorry to hear about your slight inconvenience in an incursion fleet yep because lowering the amount of sentries that can be assisted to 30 is a terrible idea. right? it is if it gets you whatever weird incursion gimmick back at the same time we all have to make sacrifices to make sure that living in highsec is as terrible as possible
1/10 your trolling needs work.
ccp have already stated they want to preserve drone assist in incursions. the bandwith option lets them do that while appeasing the nerf drone assist because sentries crowd by moving to a bandwith restriction.
now we get to see how honest ccp are. |

Dave Stark
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Posted - 2014.02.10 19:06:00 -
[74] - Quote
Captain StringfellowHawk wrote: Because if suddenly for example a ship with 125 Bandwidth can for example "assist" up to 125 of drones. 5 Sentries.. 25 hammers.. 50 lights?
considering you can only deploy 5 drones regardless of how much bandwith a ship has, you won't see any ships assisting 50 light drones. also, 25 hammerheads is 250mb, and 50 lights is 250mb also. |

Dave Stark
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Posted - 2014.02.10 20:25:00 -
[75] - Quote
Lyris Nairn wrote:And what are you going to do about it if CCP does not meet your criteria for honesty? same thing most people do when they're lied to. be very disappointed. |

Dave Stark
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Posted - 2014.02.10 20:45:00 -
[76] - Quote
Mike Azariah wrote:I waited 60 pages, to see if the noise would settle out, wrote a blog post while I was waiting.
Look, the difference between Incursions assist and slowcat is the incursion pilots are still really active in the fleet, not going off to make a sandwich. THAT is why I argue that some drone assist needs to stay.
Other options were considered and the hard cap was what was settled on so I ask this of you forum pundits.
What will happen next?
Will drone usage change in null?
Will Incursion fleets end because they cannot maker the ball o doom?
Will the intended outcomes be achieved or do you even agree what the intended outcomes are?
I can assure you this was NOT a kneejerk reaction to any recent battle in the past month so drop that garbage now.
m
what will happen next? cfc go back to using megathrons, because it's no secret that they switched to domis for the express purpose of getting drone assist nerfed.
will drone usage change in null? well if the biggest group of players in the game stops using drone ships because they've got ccp to nerf them by exclusively using them then obviously they will.
will incursion fleets end? no, obviously not, however they will suffer a completely unnecessary inconvenience.
will the intended outcome be achieved? yes, in the same way i can still walk 40 miles to work if some one decides to steal all 4 tyres on my car. i'll have still got to work.
Has the CSM considered the fact that it might be better to fix the issues drone assist makes worse rather than just flat out nerfing drone assist? it seems like a very lazy change to me. short of maybe "i can't see who's targeting me so i can call out for reps" there isn't really a single issue that can't be solved by actually addressing the issue causing it. i mean, sentry drones are also common to basically all of the issues, not the assist mechanic. if people would have whined about it being sentry drones, not the assist mechanic would you have waved the nerf bat at the drones themselves instead? |

Dave Stark
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Posted - 2014.02.11 18:14:00 -
[77] - Quote
Mike Azariah wrote:Weaselior wrote: i am pleased to see that all of the people with self-awareness have retreated leaving only pinky hops to hold the field and demonstrate the intellectual bankruptcy of the pro-drone assist camp,
Nah, we said our piece and were satisfied with what we had said (or at least I had, don't know about the others) Repetition does not make anything truer not does shouting 'liar liar' make something false m
actually the real truth is that most of us have jobs. at least i can spam reddit from work, though.
Anyway, i still think there are better ways to deal with the issues around drones than taking a sledge hammer to the assist mechanic. however it's obvious ccp are going to go ahead with this; but bandwith rather than a flat drone cap would go a long way to making this change less bad. |

Dave Stark
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Posted - 2014.02.11 18:24:00 -
[78] - Quote
Weaselior wrote:it is an explicit goal for the nerf to affect carriers more than subcaps (this is why it is a reason for a flat cap)
please stop embarrassing yourself
then go with a 750mb limit.
that's 20 less sentries. |

Dave Stark
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Posted - 2014.02.11 18:35:00 -
[79] - Quote
James Amril-Kesh wrote:Or we could go with a 50 drone limit and deal with it.
yeah we could go with a **** choice and deal with it, or we could use the feedback thread to give feedback. |

Dave Stark
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Posted - 2014.02.11 18:56:00 -
[80] - Quote
James Amril-Kesh wrote:Dave Stark wrote:James Amril-Kesh wrote:Or we could go with a 50 drone limit and deal with it. yeah we could go with a **** choice and deal with it, or we could use the feedback thread to give feedback. 50 drone limit is awesome, good job Rise. Rise gets a raise. That's my feedback.
awesome job not preserving one of the use cases they especially didn't want to disrupt.
a use case that would be fine under a 750mb limit. |
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Dave Stark
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Posted - 2014.02.11 19:06:00 -
[81] - Quote
James Amril-Kesh wrote:I feel for those poor highsec incursion runners. I really do. They must have it so hard. nobody really gives a **** what you think about incursion runners.
ccp said they don't want to negatively impact them, the 50 drone limit does, the bandwith alternative doesn't. it's obvious which one does and doesn't achieve ccp's aims. |

Dave Stark
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Posted - 2014.02.11 19:37:00 -
[82] - Quote
Promiscuous Female wrote:you're still literally saying that the change shouldn't be made because ccp has an obligation to preserve afk gameplay behaviors because fighting in tidi sucks
if afk gameplay was bad, mining would have been overhauled long ago. |

Dave Stark
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Posted - 2014.02.11 19:48:00 -
[83] - Quote
Promiscuous Female wrote:Dave Stark wrote:Promiscuous Female wrote:you're still literally saying that the change shouldn't be made because ccp has an obligation to preserve afk gameplay behaviors because fighting in tidi sucks if afk gameplay was bad, mining would have been overhauled long ago. naw, that's not even roughly analogous an analogous situation would have been ccp doing something like requiring you to continually reaim your mining laser at the rock while you are mining it and having the game constantly veer you off the rock and people saying "but I was able to afk mine before the change you are obligated to maintain MY GAMEPLAY IT IS A SANDBOX"
warp in, drop drones, start lasers/anchoring. go afk.
sounds very analogous to me. |

Dave Stark
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Posted - 2014.02.12 20:03:00 -
[84] - Quote
Notorious Fellon wrote:This is a good change, in the right direction.
I would have preferred that the hard cap was based on ship class though. As an example:
All Frigate hulls: Max 5 All Cruiser hulls: max 10 All T1 BC hulls: Max 15 All Command Ships: Max 25 All BS: Max 25 All Caps + : Max 50
except you've basically ****** every use case ccp want to preserve and have done little to fix the actual issue. nice. |

Dave Stark
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Posted - 2014.02.13 18:41:00 -
[85] - Quote
should i be worried that i'm systematically agreeing with grath posts?
although i feel at this point in the thread we could be talking about the weather for all the good it's going to do to the final implementation of this idea. |

Dave Stark
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Posted - 2014.02.13 18:43:00 -
[86] - Quote
Mario Putzo wrote:If the problem is passive play....remove passive play. passive play quite clearly isn't an issue in the slightest, or mining would have been hit with a sledge hammer long ago. |

Dave Stark
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Posted - 2014.02.13 20:08:00 -
[87] - Quote
this isn't a joke book, this is a feedback thread for an idea that borderlines on terrible. |

Dave Stark
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Posted - 2014.02.14 14:45:00 -
[88] - Quote
Fix Sov wrote:Why would that be necessary? What makes incursions so special?
first post in this thread makes them special. |

Dave Stark
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Posted - 2014.02.14 16:11:00 -
[89] - Quote
X Gallentius wrote:Does it solve the issue completely? No. The dps/ehp/range/speed advantages of the cruiser sized sentry boats will still dominate fighting in my area of operations (low sec).
other than stopping goons whining, it hasn't actually solve any issue. |

Dave Stark
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Posted - 2014.02.14 19:32:00 -
[90] - Quote
considering how great incursions are for isk/hour it's amazing so many people are demonstrating that they've never done a single one. |
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